GENERAL
toggle
Parameters
NAME
: The name of the toggle setting to check.
Returns BOOL
true
if the toggle is enabled,false
otherwise."MasterToggle", "Interrupts", "Cooldowns", "AoE"
and"custom_toggles"
.
Examples:
-- DSL Mode
{ACTION, "toggle(AoE)"},
-- in Lua code
_A.DSL:Get("toggle")(_, "AoE")
-- Lua Mode
PLAYER:Toggle("AoE")
ui
Parameters
KEY
: The name of the key in the GUI configuration to check.
Returns BOOL
or STRING
or NUMBER
- The value associated with the provided key in the GUI configuration.
Examples:
local GUI = {
...
{type = "checkbox", text = "Ashamane's Frenzy", key = "ashamane_key", default = true},
...
-- DSL Mode
{ACTION, "ui(ashamane_key)"},
-- in Lua code
_A.DSL:Get("ui")(_, "ashamane_key")
-- Lua Mode
PLAYER:Ui("ashamane_key")
gcd
- This condition calculates the Global Cooldown (GCD) duration for the player's class.
Returns NUMBER
- The GCD duration in seconds.
Examples:
-- DSL Mode
{ACTION, "gcd <= 1"},
-- in Lua code
_A.DSL:Get("gcd")() <= 1
-- Lua Mode
PLAYER:Gcd() <= 1
iscasting.any.spell
iscasting.any.spell || iscastingany
Parameters
UNIT
: The unit to check for casting or channeling.
Returns BOOL
true
if the specified unit is currently casting or channeling a spell,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.iscastingany", UNIT},
-- in Lua code
_A.DSL:Get("iscastingany")("UNIT")
-- Lua Mode
UNIT:IscastingAnySpell()
iscasting
Parameters
UNIT
: The unit to check for casting or channeling.NameOrID
: The name or ID of the spell to check against.
Returns BOOL
true
if the specified unit is casting or channeling the specified spell,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.iscasting(Regrowth)", UNIT},
{ACTION, "UNIT.iscasting(740)", UNIT}, -- Tranquility
-- in Lua code
_A.DSL:Get("iscasting")("UNIT", "Regrowth")
_A.DSL:Get("iscasting")("UNIT", "740") -- Tranquility
-- Lua Mode
UNIT:Iscasting("Regrowth")
UNIT:Iscasting(740) -- Tranquility
iscasting.on.me
iscasting.on.me || isastingonme
Parameters
UNIT
: The unit to check for casting or channeling.
Returns BOOL
true
if the specified unit is casting or channeling a spell on the player,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.isastingonme", UNIT},
-- in Lua code
_A.DSL:Get("isastingonme")("UNIT")
-- Lua Mode
UNIT:IscastingOnMe()
casting.percent
Parameters
UNIT
: The unit to check for casting.
Returns NUMBER
- The percentage of completion for the casting ability.
Examples:
-- DSL Mode
{ACTION, "UNIT.casting.percent >= 60", UNIT},
-- in Lua code
_A.DSL:Get("casting.percent")("UNIT") >= 60
-- Lua Mode
UNIT:CastingPercent() >= 60
channeling.percent
Parameters
UNIT
: The unit to check for channeling.
Returns NUMBER
- The percentage of completion for the channeling ability.
Examples:
-- DSL Mode
{ACTION, "UNIT.channeling.percent >= 60", UNIT},
-- in Lua code
_A.DSL:Get("channeling.percent")("UNIT") >= 60
-- Lua Mode
UNIT:ChannelingPercent() >= 60
casting.delta
Parameters
UNIT
: The unit to check for casting.
Returns NUMBER
, NUMBER
, BOOL
- 1st - The time remaining for the current cast in
seconds
. - 2nd - The total cast time in
seconds
. - 3rd -
true
if the ability is being channeled,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.casting.delta < 0.5", UNIT},
-- in Lua code
local remaining, total, ischanneled = _A.DSL:Get("casting.delta")("UNIT")
-- Lua Mode
local remaining, total, ischanneled = UNIT:CastingDelta()
casting.length
Parameters
UNIT
: The unit to check for casting.
Returns NUMBER
- The length (duration) of the current cast in
seconds
.
Examples:
-- DSL Mode
{ACTION, "UNIT.casting.length > 1.5", UNIT},
-- in Lua code
_A.DSL:Get("casting.length")("UNIT") > 1.5
-- Lua Mode
UNIT:CastingLength() > 1.5
casting.remaining
Parameters
UNIT
: The unit to check for casting.
Returns NUMBER
- The remaining time in
seconds
for the current cast, returns999
if not currently casting.
Examples:
-- DSL Mode
{ACTION, "UNIT.casting.remaining < 0.5", UNIT},
-- in Lua code
_A.DSL:Get("casting.remaining")("UNIT") < 0.5
-- Lua Mode
UNIT:CastingRemaining() < 0.5
casting
This condition checks(using the Wow api
) if a unit is currently casting a specific spell.
Parameters
UNIT
: The unit to check for casting.SPELL
: The spell to check if the unit is casting.
Returns BOOL
true
if the unit is casting the specified spell,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.casting(Regrowth)", UNIT},
-- in Lua code
_A.DSL:Get("casting")("UNIT", "Regrowth")
-- Lua Mode
UNIT:Casting("Regrowth")
channeling
This condition checks(using the Wow api
) if a unit is currently channeling a specific spell.
Parameters
UNIT
: The unit to check for channeling.SPELL
: The spell to check if the unit is channeling.
Returns BOOL
true
if the unit is channeling the specified spell,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.channeling(Regrowth)", UNIT},
-- in Lua code
_A.DSL:Get("channeling")("UNIT", "Regrowth")
-- Lua Mode
UNIT:Channeling("Regrowth")
interruptible
Parameters
UNIT
: The unit to check for casting and interruptibility.
Returns BOOL
true
if the target is casting an interruptible spell,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.interruptible", UNIT},
-- in Lua code
_A.DSL:Get("interruptible")("UNIT")
-- Lua Mode
UNIT:interruptible()
interruptat
Parameters
UNIT
: The unit whose casting to evaluate for interruption.PERCENTAGE
: The percentage threshold to interrupt the cast (default: 35).
Returns BOOL
true
if it's a good time to interrupt the cast,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.interruptat(60)", UNIT},
-- in Lua code
_A.DSL:Get("interruptat")("UNIT", "60")
-- Lua Mode
UNIT:Interruptat(60)
custom.interrupts
- This condition checks if a custom stun action is defined(
in the plugin
) for the currently casting spell.
Parameters
UNIT
: The unit whose casting to evaluate for custom interrupt.
Returns BOOL
true
if a custom interrupt action is defined for the currently casting spell,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.custom.interrupts", UNIT},
-- in Lua code
_A.DSL:Get("custom.interrupts")("UNIT")
-- Lua Mode
UNIT:CustomInterrupts()
custom.stuns
- This condition checks if a custom stun action is defined(
in the plugin
) for the currently casting spell.
Parameters
UNIT
: The unit whose casting to evaluate for custom stun.
Returns BOOL
true
if a custom stun action is defined for the currently casting spell,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.custom.stuns", UNIT},
-- in Lua code
_A.DSL:Get("custom.stuns")("UNIT")
-- Lua Mode
UNIT:CustomStuns()
custom.cc
- This condition checks if a custom(
in the plugin
) crowd control (CC) debuff is present on the target.
Parameters
UNIT
: The unit to check for custom crowd control debuffs.
Returns BOOL
true
if a custom crowd control debuff is present on the target,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.custom.cc", UNIT},
-- in Lua code
_A.DSL:Get("custom.cc")("UNIT")
-- Lua Mode
UNIT:CustomCc()
custom.dispels
-- This condition checks if a custom dispellable buffs/debuff is present on the unit. (in the plugin
)
Parameters
UNIT
: The unit to check for custom dispellable buffs/debuffs.
Returns BOOL
true
if a custom dispellable buff/debuff is present on the unit,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.custom.dispels", UNIT},
-- in Lua code
_A.DSL:Get("custom.dispels")("UNIT")
-- Lua Mode
UNIT:CustomDispels()
custom.purges
-- This condition checks if a custom purgable buffs/debuff is present on the unit. (in the plugin
)
Parameters
UNIT
: The unit to check for custom purgable buffs/debuffs.
Returns BOOL
true
if a custom purgable buff/debuff is present on the unit,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.custom.purges", UNIT},
-- in Lua code
_A.DSL:Get("custom.purges")("UNIT")
-- Lua Mode
UNIT:CustomPurges()
spell.AutocastEnabled
-- This condition checks if a spell's autocast is enabled.
Parameters
SPELL
: The name or ID of the spell.
Returns BOOL
true
if the spell's autocast is enabled, otherwisefalse
.
Examples:
-- DSL Mode
{ACTION, "spell(Growl).AutocastEnabled"},
-- in Lua code
_A.DSL:Get("spell.AutocastEnabled")(_, "Growl")
-- Lua Mode
PLAYER:spellAutocastEnabled("Growl")
delay
- This condition checks whether the specified unit has passed a delay period.
Parameters
UNIT
: The unit to check for the delay.name_secs
: A string containing the name and delay time (in seconds) separated by comma.
Returns BOOL
true
if the delay has passed,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.delay(delayName, 0.5)", UNIT},
-- in Lua code
_A.DSL:Get("delay")("UNIT", "delayName, 0.5")
-- Lua Mode
UNIT:delay("delayName", 0.5)
timeout
timeout || to
- This condition checks whether the specified unit has exceeded a timeout period.
Parameters
UNIT
: The unit to check for the timeout.name_secs
: A string containing the name and timeout duration (in seconds) separated by comma.
Returns BOOL
true
if the timeout has not been reached,false
otherwise.
Examples:
-- DSL Mode
{ACTION, "UNIT.timeout(timeoutName, 0.5)", UNIT},
-- in Lua code
_A.DSL:Get("timeout")("UNIT", "timeoutName, 0.5")
-- Lua Mode
UNIT:timeout("timeoutName", 0.5)
timeout.reset
timeout.reset || to.reset
- This condition removes all entries from the timeout table that match the specified name.
Parameters
name
: The unique identifier for the timeout(s) to reset.
Returns NIL
- Always returns
nil
.
Examples:
-- DSL Mode
{ACTION, "timeout(timeoutName).reset"},
-- in Lua code
_A.DSL:Get("timeout.reset")(_, "timeoutName")
-- Lua Mode
PLAYER:timeoutReset("timeoutName")
frame.visible
- This condition checks whether the specified frame, identified by its name (case sensitive), is currently visible.
Parameters
name
: The name of the frame to check for visibility.
Returns BOOL
true
if the frame is currently shown; otherwise, returnsfalse
.
Examples:
-- DSL Mode
{ACTION, "UNIT.frame(TaxiFrame).visible", UNIT},
-- in Lua code
_A.DSL:Get("frame.visible")("UNIT", "TaxiFrame")
-- Lua Mode
UNIT:frameVisible("TaxiFrame")